It’s a waste of good protein! Stop looking at me like that.Īt first, The Cult of the Lamb seems to be more heavily balanced towards its cult simulation, because your earlier, weaker lamb leader isn’t terribly good in the combat sections, and getting used to the slower combat style and long dodge roll mechanics is a little clunky. And, yes, I did quite often mince my dead followers up into meals for my dissenting followers to eat. But do you bury those corpses, turn them into compost or tear them apart in order to produce meat for your followers to chew on? The choice is yours. Cult members don’t typically like corpses that much. Similarly, your followers age pretty quickly in the game, eventually dropping dead. It’s the little touches that count when you’re a considerate cult leader, no? All three approaches have benefits and drawbacks.įor my part, I tended to favour prison and re-education, carefully placing the prison stocks right in front of my cult’s corpse pile so that the dissenters would have something to look at while they learned the one true way. Over time, they may become disaffected with the cult and start spreading heresy, at which point you’ve got to decide whether to reeducate them, imprison them, or simply stab them in the back. Most other god games tend to treat followers purely as ways to generate faith resources – and that’s still true for Cult of the Lamb too – but you’re constantly reminded that your followers are more versatile resources too. The other half of Cult of the Lamb is a randomly generated dungeon romp where you’ll work your way up to the deadly bishops, but also where you gather resources of all types – everything from super-common grass to more esoteric resources and plenty of followers as well. For much of the game you’ll be in resource management mode, building up your cult’s following and base, whether that’s farming plots, places for your followers to sleep, religious buildings such as missionary huts or tabernacles or demonic summoning circles. Actually, it’s effectively two quests, because Cult of the Lamb successfully fuses together twin game styles. In thrall to your dark lord, you’ll then embark upon a quest to take down the four bishops who keep your shadowy demon pal locked away. Why are you the last lamb? It’s because that while you thought that all sheep did was hang around in fields growing wool, it turns out that they’re actually in thrall to a dark, hidden eldritch god that might also be a cat, at least based on the early impressions you’ll get of “The One Who Waits” after he saves you from being sacrificed. What’s the difference between a religion and a cult? It’s largely one of scale, and you’ll find yourself at the start of the game taking on the role of the very last lamb. As the name suggests, it’s a game about cults. When it comes to video games, it’s one that’s historically either been airbrushed out of games to avoid offence, or dealt with in very broad brush strokes to define it away from existing real-world religious groups.Ĭult of the Lamb, from Australian/UK developers Massive Monster isn’t having any of that, mind you. Religion is one of those topics you’re never meant to discuss in polite society.
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